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To mitigate IPv4 exhaustion, IPv6 provides expanded address space, and NAT allows a single public IPv4 address to suffice for many devices assigned private IPv4 address space. Even though NAT has greatly extended the shelf-life of IPv4, some networks need more private IPv4 space than what is officially allocated by IANA due to their size and/or network management practices. Some of these networks resort to using squat space , a term the network operations community uses for large public IPv4 address blocks allocated to organizations but historically never announced to the Internet. While squatting of IP addresses is an open secret, it introduces ethical, legal, and technical problems. In this work we examine billions of traceroutes to identify thousands of organizations squatting. We examine how they are using it and what happened when the US Department of Defense suddenly started announcing what had traditionally been squat space. In addition to shining light on a dirty secret of operational practices, our paper shows that squatting distorts common Internet measurement methodologies, which we argue have to be re-examined to account for squat space.more » « less
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Mobile Augmented Reality (AR) demands realistic rendering of virtual content that seamlessly blends into the physical environment. For this reason, AR headsets and recent smartphones are increasingly equipped with Time-of-Flight (ToF) cameras to acquire depth maps of a scene in real-time. ToF cameras are cheap and fast, however, they suffer from several issues that affect the quality of depth data, ultimately hampering their use for mobile AR. Among them, scale errors of virtual objects - appearing much bigger or smaller than what they should be - are particularly noticeable and unpleasant. This article specifically addresses these challenges by proposing InDepth, a real-time depth inpainting system based on edge computing. InDepth employs a novel deep neural network (DNN) architecture to improve the accuracy of depth maps obtained from ToF cameras. The DNN fills holes and corrects artifacts in the depth maps with high accuracy and eight times lower inference time than the state of the art. An extensive performance evaluation in real settings shows that InDepth reduces the mean absolute error by a factor of four with respect to ARCore DepthLab. Finally, a user study reveals that InDepth is effective in rendering correctly-scaled virtual objects, outperforming DepthLab.more » « less
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Mobile Augmented Reality (AR), which overlays digital content on the real-world scenes surrounding a user, is bringing immersive interactive experiences where the real and virtual worlds are tightly coupled. To enable seamless and precise AR experiences, an image recognition system that can accurately recognize the object in the camera view with low system latency is required. However, due to the pervasiveness and severity of image distortions, an effective and robust image recognition solution for mobile AR is still elusive. In this paper, we present CollabAR, an edge-assisted system that provides distortion-tolerant image recognition for mobile AR with imperceptible system latency. CollabAR incorporates both distortion-tolerant and collaborative image recognition modules in its design. The former enables distortion-adaptive image recognition to improve the robustness against image distortions, while the latter exploits the `spatial-temporal' correlation among mobile AR users to improve recognition accuracy. We implement CollabAR on four different commodity devices, and evaluate its performance on two multi-view image datasets. Our evaluation demonstrates that CollabAR achieves over 96% recognition accuracy for images with severe distortions, while reducing the end-to-end system latency to as low as 17.8ms for commodity mobile devices.more » « less
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Mobile augmented reality (AR) has been attracting considerable attention from industry and academia due to its potential to provide vibrant immersive experiences that seamlessly blend physical and virtual worlds. In this paper we focus on creating contextual and personalized AR experiences via edge-based on-demand provisioning of holographic content most appropriate for the conditions and/or most matching user interests. We present edge-based hologram provisioning and pre-provisioning frameworks we developed for Google ARCore and Magic Leap One AR experiences, and describe open challenges and research directions associated with this approach to holographic content storage and transfer. The code we have developed for this paper is available online.more » « less
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